DynamixMUSH Space Page

JSpace is an original softcoded space game developed by Javin. Since it was launched, the Space area of DynamixMUSH has remained one of the most popular. Javin is currently working on reorganizing the code and adding several new features. He hopes to make the code available publicly for use on any PennMUSH and perhaps other MUSH code flavors as well. The following help files will help you learn how to operate your starship and participate in the DynamixMUSH Space Game.

activate | bearing | bomb | buy | colonize | cost upgrades | engage | evacuate | explore | fire | fly | hail | long range scan | mine | recruit | report | scan | starship | target | terraform | trade | transfer | uesec | view | warp

uesec

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Thanks for your interest in the United Earth Space Exploration Coalition.  We
are an organization dedicated to exploration and colonization of the universe.
You will find our headquarters on Cape Carnival, in the Oceanside region of
DynamixMUSH.  Come visit today, get your own starship and start exploring the
universe.  For help with starship commands, type 'help starship'
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starship

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***Commands for use with starships in Oceanside/Space region of DynamixMUSH***
The following commands can be used to operate your starship.  For help on a
particular command, type 'help <command>'.
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activate          bearing         bomb             buy             colonize
cost upgrades     engage          explore          fire            fly
hail              mine            recruit          report          scan
target            terraform       trade            transfer        view
warp              evacuate        long range scan
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activate

***Command for use with starships in Oceanside/Space region of DynamixMUSH***
Use: activate <ship system>

Function: This command activates particular ship systems.  Currently, the
only system that needs to be activated is the distress beacon.  If you are
out of points and stranded in space or your ship has been disabled in battle,
you can activate it and a UESEC Lifeboat will come after you.

Example: activate distress beacon

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bearing

***Command for use with starships in Oceanside/Space region of DynamixMUSH***
Use: bearing <direction>

Function: This command sets the direction your ship will proceed when you
engage warp engines.  Directions follow x,y graph directions as shown:
000 - X=1 Y=0     090 - Y=1 X=0     180 - X=-1 Y=0     270 - X=0 Y=-1
Visually, it looks like this:
                                090 (positive y)
                                 | 
         (negative x) 180--------+--------000 (positive x)
                                 |
                                270 (negative y)


Example: bearing 090

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buy

***Command for use with starships in Oceanside/Space region of DynamixMUSH***
Use: buy <ship upgrade>

Function: Space stations will often have various upgrades to sell for ship
systems.  Your ship needs to provide the required minerals as well as points
to complete the upgrade.  Here are some <ship upgrade>s you may find:
  Armor Upgrade, Bombing Array, Cargo Space Upgrade, Colonization Array,
  Mining Array, Scanner Range Upgrade, Shields Upgrade, Terraforming Array,
  Torpedo Array, Warp Speed Upgrade, and Weapon Range Upgrade.
It is important to type the upgrade name as it appears in the above list.

Example: buy cargo space upgrade

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cost upgrades

***Command for use with starships in Oceanside/Space region of DynamixMUSH***
Use: cost upgrades

Function: Space stations will often have various upgrades to sell for ship
systems.  Your ship needs to provide the required minerals as well as points
to complete the upgrade.  After flying to a space port, you can use this
command to see a list of available upgrades and their costs.  For more
information, see 'help buy'.

Example: cost upgrades

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engage

***Command for use with starships in Oceanside/Space region of DynamixMUSH***
Use: engage

Function: This command engages warp engines at the current heading set by
the bearing command.  Your change in position will be the x, y values set by
your bearing times your current warp speed set by the warp command.  Engaging
the warp engines costs 5 points, so don't go too far from home without any
points.

Example: your bearing is 090, that is y=1 x=0
	 your warp speed is 5
	 your position is sector 0, 0
type 'engage' and you will find yourself in sector 0, 5

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explore

***Command for use with starships in Oceanside/Space region of DynamixMUSH***
Use: explore

Function: When you fly into a new sector, its starscape comes up on the main
viewscreen.  Stars are displayed as one of the following characters (* . ').
Any other character indicates something more interesting in the sector. For
example the character (O) indicates there is a planet in the sector.  If a 
planet is inhabited AND the owning player has dug out rooms to develop the
sector, typing the 'explore' command will use impulse engines to help you take
a closer look at developments in the sector. Planets with developments are
displayed on your viewscreen as a zero (0) rather than an O.

Example: explore

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fly

***Command for use with starships in Oceanside/Space region of DynamixMUSH***
Use: fly <exit>

Function: While exploring a particular sector, your ship may need to use
impulse engines to maneuver in small areas.  In this case, you may fly
through exits in sectors with developed areas.

Example: you arrive in a new sector and see that there is a developed planet
	 you issue the 'explore' command to get a closer look
	 you see that there is a space station with a 'Docking Ring' exit
type 'fly docking ring' to use impulse engines for flying into the station

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scan
 
***Command for use with starships in Oceanside/Space region of DynamixMUSH***
Use: scan

Function: When you fly into a new sector, its starscape comes up on the main
viewscreen.  Stars are displayed as one of the following characters (* . ').
Any other character indicates something more interesting in the sector. For
example the character (O) indicates there is a planet in the sector.  Typing
'scan' will give you more information about interesting items in a sector.

Example: scan

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trade

***Command for use with starships in Oceanside/Space region of DynamixMUSH***
Use: trade <cargo>=<amount>

Function: Space stations will often be able to give you points in exchange
for cargo. The parameters <cargo> and <amount> are as follows:
<cargo> = c, i, b, or g (for colonists, ironium, boranium, or germanium)
<amount> = amount of specified cargo to trade for points.
The exchange rate varies between .5 and 1.5 depending on the mineral
concentration at that planet. The lower the concentration, the more points
the colony will pay for that particular mineral.

Example: trade i=100

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transfer

***Command for use with starships in Oceanside/Space region of DynamixMUSH***
Use: transfer <cargo>=<amount>

Function: You may exchange cargo with planets owned by yourself and by God.
The parameters <cargo> and <amount> are as follows:
<cargo> = c, i, b, or g (for colonists, ironium, boranium, or germanium)
<amount> = amount to transfer, positive amounts to load, negative to unload.

Example: transfer b=200		would load 200 kT of boranium to your ship
	 transfer g=-55		would unload 50 kT of germanium to the planet

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view

***Command for use with starships in Oceanside/Space region of DynamixMUSH***
Use: view <object>

Function: This command forces your ship to 'look' at a the <object> you
specify so you can look at things in the same room as your ship.  In a similar
way '+view <object>' works from inside your ship as well.  For more on +view
type 'help +view'.

Example: you 'fly' into a room with a beacon object in it.  To look at it,
type 'view beacon'. If the beacon is a virtual object (+view-able) you would
type '+view beacon'.

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warp

***Command for use with starships in Oceanside/Space region of DynamixMUSH***
Use: warp <warp speed>

Function: Your ship may travel at speeds up to its maximum warp.  Your warp
speed determines how far you travel each time you 'engage' warp engines.  To
set your warp speed, you use this command.

Example: warp 3			would set your warp speed to 3

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colonize

***Command for use with starships in Oceanside/Space region of DynamixMUSH***
Use: colonize

Function: Part of the fun of exploring the universe is claiming planets of your
very own.  To do so, you need to 'buy' a colonization array, 'recruit' at least
500 colonists, and fly to an uninhabited planet.  Then just type 'colonize'. For
more information, try 'help buy' and 'help recruit'.
Choose the planets you colonize carefully.  Each planet has environmental
conditions (gravity, temperature, and radiation) that contribute to the planet
value.  If the planet value is positive, the planet appears green on your view
screen and your colonists will multiply.  If it is negative, the planet is red
on your view screen and your colonists will slowly die off.

Example: colonize

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recruit

***Command for use with starships in Oceanside/Space region of DynamixMUSH***
Use: recruit colonists=<number>

Function: In order to 'colonize' planets and claim them as your own, you must
first recruit colonists to come onto your ship.  You are most likely to find
willing colonists on worlds with high populations, so 'explore' some planets
and find a place to recruit colonists. Like minerals, colonists contribute 1kT
to your total cargo, so you must make room for them.  The cost of recruiting
colonists is one point per colonist.  The <number> parameter specifies the
number of colonists to recruit.

Example: recruit colonists=500

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bomb

***Command for use with starships in Oceanside/Space region of DynamixMUSH***
Use: bomb planet

Function: Sometimes you will find a planet that is already inhabited by someone
else.  Perhaps they have claimed a planet with a high value, but have only a
small population.  You would like to get rid of those colonists and claim the
planet for yourself.  First you will need to 'buy' a bombing array.  Then you
fly to the planet and drop the bombs.  The number of colonists killed is based
partly on a percentage of the population, so the higher the population density,
the more enemy colonists you will kill.  Bombs have a minimum killing value of
100 colonists.

Example: bomb planet

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mine

***Command for use with starships in Oceanside/Space region of DynamixMUSH***
Use: mine planet

Function: If a planet is uninhabited, minerals can be mined up by a special
device you can 'buy' for your ship called a mining array.  The amount you can
mine up depends on the mineral concentrations or percentages.  Each time you
remote mine a planet, the concentration of minerals is reduced by one.

Example: mine planet

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long range scan

***Command for use with starships in Oceanside/Space region of DynamixMUSH***
Use: long range scan

Function: Unlike the 'scan' command which is used for detailed scanning of
interesting things in your sector, the long range scan is used to detect other
ships passing through nearby sectors.  If you are 'explore'ing a sector, 
interference from developments in that sector hide you from long range scanners.
Likewise, interference disables your long range scanners.  The range of your
scanner (in units of sectors) can be upgraded by 'buy'ing a scanner upgrade.

Example: long range scan

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report

***Command for use with starships in Oceanside/Space region of DynamixMUSH***
Use: <status> report

Function: To get more information about ship status, you can order a report.
Currently you can ask for a report on the <status> of 'cargo' or 'battle'.
A cargo report tells you the total cargo you have on board and how much space
you have left. A battle report gives information about armor and shields as
well as the sector the ship you have targeted is in.

Example: cargo report

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fire

***Command for use with starships in Oceanside/Space region of DynamixMUSH***
Use: fire <weapon>

Function: After you 'target' a ship, you can fire weapons at it as long as it
is within your 'weapons range'. You may use one of two <weapon>s: phasers or
torpedoes. All ship classes have phasers built in.  You must 'buy' a torpedo
array to fire torpedoes, and each array you buy is good for one shot. There
are advantages and disadvantages to each type of weapon. 
  Because phasers are an energy weapon, they are weakened significantly by
enemy shields which absorb energy.  On the other hand, a phaser blast travels
at the speed of light and therefore is very accurate.
  Torpedoes are less sensitive to enemy shields, so the potential damage for
torpedo fire is higher.  They can be deflected, but shields do not 'absorb'
torpedoes.  Torpedoes are less accurate than phasers, however.
  Phasers will give more predictable damage, while torpedoes will either hit
and cause lots of damage, or miss and cause minimal damage.

Example: fire phasers

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target

***Command for use with starships in Oceanside/Space region of DynamixMUSH***
Use: target <ship>

Function: Before you can 'fire' on a ship, first you must target your weapons
on it.  In the above syntax, <ship> is the name of the ship you wish to
target.  The distance in sectors for which you can target a ship is determined
by your scanner range. For more help on your scanner range type 'help long
range scan'.

Example: target UESEC Explorer

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hail

***Command for use with starships in Oceanside/Space region of DynamixMUSH***
Use: hail <ship>=<message>

Function: Your ship's communication system is accessed through the hail
command. Simply use the above syntax where <ship> is the name of the ship that
you want to send a <message> to.

Example: hail UESEC Explorer=Surrender, or die!

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terraform

***Command for use with starships in Oceanside/Space region of DynamixMUSH***
Use: terraform <environmental condition>

Function: Colonist growth on a particular planet depends on that planet's
<environmental condition>s, namely gravity, temperature, and radiation.  The
optimum values for these are 1.0 g, 0 C, and 50 mR respectively.  Variances
from these optimum values decrease the planet value.  The higher the planet
value, the faster your colonists will multipy.  If the planet value is
negative, your colonists will die at a rate determined by just how poor the
planet value is.
  Sometimes you come to a planet that has really good minerals and mineral
concentration.  It looks perfect except that its planet value is low or even
negative.  You can buy a terraforming array, and then use the terraform
command.  Look to find the environmental condition that is furthest from its
optimum value and terraform that condition.  Once a planet has nearly reached
its optimum value for a particular condition, that condition can no longer be
improved.  You also can not terraform planets owned by other players.

Example: terraform temperature

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evacuate
***Command for use with starships in Oceanside/Space region of DynamixMUSH***

Use: evacuate planet

Function: If for some reason you would like to dismantle your colony and
return the ownership of your planet to God, you can use this command. You
must own the planet you are evacuating, and have enough room in your cargo
area for all colonists on the planet.

Example: evacuate planet